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Get to know me

I'm a Technical Product Manager with a unique blend of computer science expertise and game design thinking. I bridge the gap between engineering teams and user experience, bringing hands-on development experience across full-stack web, data analytics, and interactive VR projects.
Currently completing my Master's in Digital Games at Columbia University (Dec 2025), I combine technical depth with user-centric design. My background includes building real-time analytics dashboards, designing VR data visualization tools, and developing an AI-powered dating game from user research to product launch.
I'm seeking Product Manager opportunities where I can leverage my technical background to build products that solve real user problems and drive business impact.
Yucheng Lin
New York, NY
Columbia University
Check out my Resume
Design and Development of Digital Games
Major in Computer Science
● Collaborated on an interactive VR data storytelling research project, designing Unity features including 3D data visualization bars, camera controls, and annotation tools to help users explore New York City gun violence patterns
● Conducted data analysis and literature reviews to support the research project and contribute to academic publications
● Built a real-time event monitoring dashboard using Flask and Socket.IO that processes 1,000+ events per second, enabling live analytics for game researchers through an auto-updating interface
● Designed interactive analytics tools for cross-game comparison, including game selectors, filters, and D3.js visualizations (histograms, bar charts, scatter plots) with responsive layouts
● Rebuilt the nonprofit's website using WordPress, consolidating 30+ outdated subdomains into a unified platform that allows non-technical volunteers to easily manage content
● Provided ongoing IT support including website maintenance, security updates, and troubleshooting for programs serving international families and children
● Designing an AI character dating app targeting women aged 18-25, positioned around "conquerable AI boyfriends" to add goal-driven gameplay missing from existing AI chat apps
● Built core game mechanics where conversation count drives story progression and an affection system gates relationship milestones, creating meaningful player achievements and reducing churn
● Completed initial product phase including user research, competitive analysis, database design, character/story development for 12 personas, and UI prototyping
● Designed and developed Echoes Within, a strategic board game for 3-6 players exploring identity and social dynamics through dual credit pools, scenario-based decisions, and skill card mechanics
● Led game balancing and created all game components (scenario cards, skill cards, identity cards), then prototyped and playtested with the team to win "Best Game of the Class"
● View project: bit.ly/echoeswithin
11 Dec, 20
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12 Aug, 20
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4 Feb, 20
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11 Dec, 19
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15 Nov, 19
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8 Aug, 19
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Let's connect and discuss opportunities
I'm actively seeking Product Manager opportunities and would love to connect. Feel free to reach out!